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Tuesday, 5 August 2014
Playstation 4 The Review
Playstation 4
The Review
In the seven years since the introduction of the PlayStation 3,
we've seen our gaming consoles transform into living-room hubs through
constant evolution and software updates. Those updates weren't always
smooth – though on PS3, they were always happening – but it's easy to
see just how far the platform has come.
Meanwhile, the designers of the PlayStation 4 were taking notes
and designing a console that, feature by feature, sought to address the
failings of its predecessor. The PS3 was notoriously difficult to
program for, thanks to its proprietary silicon. So the PS4 was built to
be developer-friendly, with a familiar, PC-like architecture. The PS3
was announced with a bizarre, boomerang-shaped controller, and launched
with the rumble-free Sixaxis controller before settling into the
never-great DualShock 3 controller. So the PS4 comes with the DualShock
4, inarguably the best controller Sony's ever made. And the PS3 launched
at an abnormally high price point, costing $200 more than its
competition. So the PS4 carries a far more aggressive price, asking $100
less than the competition this time around.
While Sony in 2006 was focused on driving adoption of the Blu-ray
standard, envisioning another home media boom that never quite
materialized, Sony in 2013 has no such distractions. The PS4 isn't built
to sell 3D TVs, or Blu-ray discs or any other corporate mandate. It's a
gaming console, a clear message that Sony has been quick to repeat.
That focus has resulted in a console that's better positioned
than the PlayStation 3 was in 2006 to compete in an expanding turf war
for the living room. But that same focus has also kept Sony from taking
the kinds of chances that make generational leaps so exciting.
The Console
Hardware & Design
The PS4 is Sony's most attractively designed piece of hardware.
It's a beautiful system, with a sharp, slightly angled profile accented
by a light bar that acts as a console status indicator.
On the back, PS4 has gone digital-only with HDMI/optical ports,
and no analog audio or video outputs. We appreciate the internal power
supply — it sounds like a small thing, but it's one less object to sit
on the shelf next to or behind the PlayStation 4.
RearFront
In the bad column, it's a collection of moderate to minor
annoyances. The PS4 doesn't support the new 802.11ac wireless standard,
instead relying on an 802.11b/g/n radio at 2.4 GHz — no 5 GHz support
here either, all of which is disappointing to see on a consumer device
in 2013. More annoyingly to many on staff, the PS4 doesn't include an IR
port for universal remotes, nor does it support Logitech's PlayStation 3
Bluetooth Harmony adapter or the PS3 Bluetooth Blu-ray remote. This
omission seems to signal Sony's abandonment of the media aspirations
that drove much of the PS3's basic design.
Players who want to game privately on their consoles might be
temporarily annoyed at the absence of Bluetooth headphone audio support
for the PS4 at launch.
This is offset somewhat: the PS4 can broadcast all game audio
(and voice chat) to the audio/mic jack on the DualShock 4, which is
compatible with all headphones and mobile headsets using 1/8 inch audio
adapters — though enabling game audio output on the DualShock 4 disables
all audio via HDMI and optical out.
Despite these problems, Sony nails the fundamentals with the
PS4 hardware. The half-gloss, half-matte finish is a pleasant visual
compromise. It's a grown-up machine, designed more like a stylish DVD
player than a gaudy video game console. It's a small, attractive system,
and one that also happens to pack more powerful hardware in its
diminutive frame than any other console.
The PS4 is Sony's most attractively designed piece of hardware.
It's an impressive technical achievement. It's also compact
enough to fade into your entertainment center without being distracting
or ostentatious, and we appreciate that it retains the PS2's and PS3's
ability to stand vertically. Those of you with frisky pets or children
may want to invest in the vertical stand, sold separately, for some
added stability.
Oh, and it will charge controllers over USB while in standby mode. Finally.
Controller
DualShock 4
We can say this unequivocally: The DualShock 4 is the best controller Sony has ever made.
Now that the PlayStation 4 and a new console generation are upon
us, a contingent of Polygon's editorial staff feels free to finally
admit a deep, unbridled hatred of the DualShock 3. The sticks were too
close together, too squishy; the triggers weren't triggers; those of us
with bigger hands had difficulty using the controller for very long.
DualShock 4
Sony has solved every one of these problems with the DualShock
4. Its sticks are farther apart, with semi-concave pits in the middle
designed to hold the tips of your thumbs in place. The shoulders feature
actual concave triggers with pull similar to an Xbox 360 controller.
The controller is just a little heavier, just a little bigger.
It's much more comfortable to hold over long periods of time. Making
even die-hard DualShock 3 haters on the Polygon staff converts, the
DualShock 4 is the most immediately apparent improvement offered by the
PS4.
The DualShock 4 is the best controller Sony has ever made.
There are several small touches that, as with the console
itself, underscore a sense of general hardware quality and polish. The
DualShock 4's front-facing light glows blue for the primary connected
player and changes colors based on the order in which it's synced to the
console. Games can also take over the light and change its color, but
the most practical use is the amber glow the DualShock 4 emits while
it's charging.
While Sony has seemingly done nothing to expose or surface it,
the DualShock 4 also introduces refined gyroscopic and
accelerometer-based motion control. It's an incredible improvement from
the Sixaxis and the DualShock 3.
RearFront
Imperfections
The DualShock 4 isn't without some minor issues: the new
options and share buttons are far too flush with the face of the
controller and take too much pressure to use. It quickly proved easier
to use the PlayStation button — now situated between the controller's
analog sticks — to suspend a title to take quick breaks.
But our biggest complaint for a controller that some at Polygon otherwise consider the best they've ever used: the battery life.
The new touchpad works well for certain functions, like selecting weapon modes in Killzone: Shadow Fall. But it proved a poor mouse substitute in Assassin's Creed 4's
map screen, with slow, latency-prone movement. We'll need more
opportunities to use it in more titles before we can determine whether
this is a hardware or software problem.
But our biggest complaint for a controller that some at Polygon
otherwise consider the best they've ever used: over the course of
100-hundred plus hours with the DualShock 4, the battery life appears to
sit somewhere in the 7- to 8-hour neighborhood, a fraction of the
30-hour battery life on the DualShock 3. As the system only includes one
micro USB cable 1.5 - 2m in length, marathon sessions might happen on
your floor near the PS4. As with the DualShock 3, the DualShock 4
battery isn't intended to be replaced, though enterprising users may be
able to find replacements online in the coming years.
Operating System
User Interface & Experience
At first glance, it may appear that the PS4's user interface
shares little in common with the PlayStation 3's "XrossMediaBar"
interface, a familiar sight for owners of Sony's 2006-era televisions.
But the PS4's interface is again similar to Sony's current televisions
and with use, a clear evolution of the XMB is apparent. It retains its
predecessor's speed, while adding a flexibility that the rigid XMB
hierarchy never allowed.
Improvements
Little things stand out. You can temporarily suspend a game at
any time by hitting the PlayStation button and, say, change your display
or audio settings without quitting the game in question. After seven or
eight years of the Xbox 360 and PS3, navigating the PS4's menus and UI
quickly and with little lag is one of the more refreshing elements of
the next-gen console experience.
One major, appreciated change: the bifurcated User/PSN ID
system of the PS3 is gone. You can now skip the PS3's user ID/PSN ID
association process and directly download your profile onto the PS4. The
PS4 also supports greatly improved user switching, and its guest
feature allows you to temporarily download a PSN profile onto a friend's
PS4 and delete it when logged out. Other small touches delight — like
double-tapping the PlayStation button to toggle between active apps and
games.
The legacy of the Playstation 3's operating system remains in
the PS4's often confusing hierarchy of menus, sub-menus and hidden
options. For example, the console's Notifications menu includes
Notifications, Invitations, Game Alerts, Downloads and Uploads, all as
distinct inboxes. The Friends menu includes separate inboxes for Friend
Requests and Name Requests, both of which also appear under
Notifications. Perhaps the utility of these discrete areas will become
more clear with more time spent using the system.
After seven or eight years
of the Xbox 360 and PS3, navigating the PS4's menus and UI quickly and
with little lag is one of the more refreshing elements of the next-gen
console experience.
Local media playback, a major feature of the PS4's predecessor,
isn't supported. The PS4 also lacks any meaningful digital library
management. Games are listed in an endless horizontal line with no
organizational options whatsoever. Every single PS4 disc that you insert
into the drive automatically installs and slots itself into that list,
surely an impediment to finding what you're looking for quickly.
Other advertised PS4 features haven't made it in time for even
the system's day one update. The console lacks a sleep feature, meaning
it requires a full reboot whenever it's shut down — and active game
sessions are closed. We also hope that Sony takes a second crack at the
PS4's native video capture and sharing. It's a cool idea, and the
implementation works, but the video we've seen is heavily compressed and
muddy. It robs games on the platform of some of their wow factor
It's also worth pointing out that while the interfaces of the
PlayStation 4 and PlayStation Vita are both well-suited for their
respective mediums, a television and a touch-controlled portable,
respectively, the differences between them provide a curious contrast
for two current products bearing the PlayStation brand name.
PlayStation Network
Online Play
The PS4 makes some fundamental improvements to basic network
functionality. You can now join friends' games from your friends list.
The PS4 also introduces game-independent party chat for up to eight
people, a godsend for multiplayer gamers hoping to avoid toxic public
lobby audio.
Improvements
The PS4's home screen includes a feed of your friends' activity
called "What's New," and this demonstrates quite a bit of potential. It
shows what games your friends started to play, when they're
livestreaming and … maybe too much stuff, actually. The What's New feed
is a wall of informational text and from a distance, it's difficult to
parse. This is indicative of a general tendency toward too many options,
and an excess of surfaced information throughout the PS4's PSN
functions.
There are other additions that seem beneficial, but have
strange oversights that make them potentially problematic. The PSN
friends limit has been increased to 2,000, which is great — but there's
no way to organize them. Narrowing your friends or joining larger groups
remains outside the abilities of the PlayStation 4 at present, despite
system-wide Facebook integration, and sharing options that include
Facebook groups. The PS4 also supports real names for friends, which
could be a lifesaver — but it requires two-way authorization between
both people to activate.
PSN is full of small examples of a system that badly needs
reorganization and some cleanup. But make no mistake: Sony seems
determined not to get left behind or leapfrogged in online this time
around, and the basic functionality that eluded PSN on PS3 is now
present.
The day-one inclusion of Twitch integration works well, and
it's a good thing — the PS4 encrypts its entire HDMI signal in HDCP,
which prevents it from working with most capture devices out of the box.
For most users, the Twitch streaming is all you'll need, though we have
concerns about general video quality via the system's internal
hardware.
Trophies work similarly to the way they did on PS3, but now
also include trophy rarity — something we hope everyone everywhere
steals as quickly as possible.
PlayStation Store
Meanwhile, the PlayStation Store is very similar to the current
PS3 store, which has made enormous strides over the last few years —
but it shares the discoverability and organization problems of the
existing store as well. It's not fair to crucify Sony over this, as
every online marketplace shares these issues to some degree or another.
But we're still waiting to see if anyone can address these problems.
And if multiplayer gaming isn't your thing, the PS4 doesn't lock any of its media apps behind the PS+ gate.
After seven years, Sony is joining the competition by charging
for multiplayer gaming on the PlayStation 4. Players will need a
subscription to Sony's PlayStation Plus service, which thankfully
provides much more than unfettered access to multiplayer gaming; it also
provides regular discounts on digital releases and a regular stable of
free games. For the right player, it's a tremendous value. And if
multiplayer gaming isn't your thing, the PS4 doesn't lock any of its
media apps behind the PS+ gate. Netflix, perhaps the most prominent
example, requires nothing more than its own subscription to watch on the
PS4.
Perhaps as a signal to how seriously Sony is taking online
multiplayer, it's included a headphone jack on the controller and a
headset with every PlayStation 4. That inclusion, coupled with a new
party chat system, brings PlayStation 4 to feature parity with existing
competition and sets it up for continued innovation in the online gaming
space.
Camera
Features & Capabilities
While Sony nixed plans to include the PlayStation Camera with the
PS4 by default, it is still for sale, and adds some options to the
system. Sony has touted the addition of voice commands to the PS4,
though our limited time with this feature yielded mixed results.
Commands were limited and poorly explained, and frequently went
unanswered.
The easiest comparison would be with the early feature set of
the Xbox 360's Kinect. The PlayStation Camera is a higher-definition
device, and is likely more advanced, but there is a distinctive "first
attempt" feel to the camera that seems at odds with the PlayStation 4's
efforts at broader platform streamlining and refinement. But worse for
Sony, its capabilities and functionality look downright primitive in
comparison to the Xbox One's Kinect.
The PlayStation Camera's
overall place within the PlayStation 4 ecosystem and Sony's intentions
for the camera are unclear at this time.
There's no IR component, which forces users to maintain a
minimum amount of light. The PlayStation Camera adds facial recognition
to PS4's account system, with the procedure for adding biometric data
requiring a short setup for each user. At the login screen, the camera
scans the scene and, as long as it's well-lit, identifies faces it
recognizes. If a user wants to log in, they simply raise the controller
to match a box on the screen. The catch is, if you're using a controller
here, it's easier to perform the same task with the controller.
The PlayStation Camera's overall place within the PlayStation 4
ecosystem and Sony's intentions for the system are unclear at this
time. While there were elements of the new console that were clearly
designed with the camera's capabilities in mind — the somewhat vestigial
indicator light on the DualShock 4 comes to mind — most traces of the
potential future are difficult to find in the system as it exists now.
At least it's unassuming. Whether with its stand or alone, it's
a small device that doesn't occupy the same kind of real estate as the
original Kinect or its hefty successor. But that's also sort of the
problem. This is Sony's third attempt at a camera peripheral for a
PlayStation system.
Each previous attempt was marked by an
initial burst of enthusiasm and software support, something the
PlayStation Camera lacks outside of the cute but minimal Playroom
application included on every PS4. More damning, every previous camera
was quickly abandoned, with little software support and zero official
acknowledgement of its relevance.
Setup & Performance
Patches & Installs
We found the initial setup of the PlayStation 4 to be a relatively
painless process. Upon first booting up the system, we had to download
an initial patch to connect the system to PSN.
As of the time of this review, that patch is about 300 MB and
took less than 15 minutes to download and install (though more crowded
servers on launch day could slow that considerably).
Once the system is up to date, connecting to an existing
PlayStation Network ID is a smooth process, taking just a few minutes.
This brings in all the friends and trophies lists from the PS3 and Vita.
The console will also ask you if you'd like to make your real name
accessible to specified friends. This Real Name functionality is a great
addition and doesn't feel overly cumbersome, despite essentially
requiring both parties to accept.
When PlayStation Network is humming along and working as expected, it's smooth and downloads games quickly.
If you find yourself at a friend's house, you can opt for a
"guest" account. This will let you sign into your own PSN account, but
not have to worry about leaving secure data behind when you log off. A
handy addition, especially for dorm dwellers with cagey roommates.
Installing our first games, both from disc or through PSN, was
mostly painless, though we did run into some connectivity issues that
resulted in downloaded games being inaccessible until the console
re-connected to the network. But when PlayStation Network is humming
along and working as expected, it's smooth and downloaded games quickly.
It's just not terribly easy to navigate and will definitely take some
getting used to, with vague iconography to guide you.
Second Screen
PS Vita & Remote Play
Remote Play of PS4 titles on the PlayStation Vita has been one of the system's most anticipated features.
Remote Play works well via wireless LAN in supported titles;
several third-party releases have gone above and beyond basic support,
including full Vita control in games like Battlefield 4 and Assassin's Creed 4. Sony's own first-party games like Killzone: Shadow Fall and Knack also support the feature.
However, dreams of universal access to PS4 content from
anywhere via the Vita will have to wait, as even locally, Remote Play
suffers from issues similar to those encountered by Wii U users. Players
who move too far away from their routers may lose their connection to
the PS4 or otherwise render their game unplayable.
We are somewhat confused at Sony's aggressive pairing of the
Vita and PS4's fortunes with the emphasis on Remote Play, as the former
device has struggled to establish a sustainable install base outside of
Japan after almost two years of availability. But the potential is there
for Remote Play to present a meaningful differentiation from the PS4's
competition.
The Vita also presents an avenue for second-screen
functionality for PlayStation 4, but Sony has smartly expanded beyond
their own handheld with this week's release of the PlayStation App. The
app allows message and friends list management as well as trophy
options, but the primary functionality seems aimed at providing
augmented app experiences for PlayStation 4 software. Sony's current
showcase for the app happens through their Playroom software, where
players can draw shapes and flick them out to entertain their goofy
robot minions.
It remains to be seen whether developers will capitalize on the
PlayStation App with any regularity, however. Even studios that are
embracing second-screen functionality on the PlayStation 4 are relying
on their own, dedicated applications on Android and iOS. But at the very
least, Sony has multiple means of achieving feature parity with the Wii
U and the Xbox One's new version of SmartGlass. The near-ubiquity of
second-screen availability will hopefully encourage developers to add it
to their games, which can only be a good thing.
Games
Launch Lineup
After we've spent approximately four weeks with the PS4 at review
events and with review hardware, Sony's primary goal for the system is
clear.
There are pros and cons to this approach. This drive toward
games first will in all probability lead to a strong ecosystem of
exclusives and multiplatform titles on the PS4. The emphasis on powerful
hardware dedicated to gaming software is already yielding tangible
advantages over the competition, with games like Battlefield 4 running in higher resolution on the PlayStation 4 than the Xbox One.
Make no mistake: the PS4 is demonstrably more powerful than the competition.
However, at launch, the PS4 has failed to muster a software library that sells that hardware.
Downloadable shooter Resogun is a beautiful bright spot
in the PlayStation 4's lineup, and even better, it's free for
PlayStation Plus subscribers. But Sony's major AAA launch exclusives are
impossible to recommend. Killzone: Shadow Fall is gorgeous but poorly designed and boring for the duration of its campaign. Sony Japan's Knack is a surprisingly difficult grind, which drags on for too long with too little to say or do.
Worse for Sony, the delta between most next-gen and current-gen
releases this fall has proven minimal beyond superficial visual
improvements. While games like Assassin's Creed 4 look better on PlayStation 4, they aren't enough to recommend stepping onward and upward to a new console.
This is an enormous challenge for the PS4. As a system focusing
on games, that's where it currently lives or dies. Just as problematic,
Sony's currently announced slate of platform exclusives is thin — shy of
Infamous: Second Son, there's little to carry the PS4 through
the spring and summer of 2014. This is a notoriously precarious period
for new consoles, as demonstrated by the software struggles of both the
PlayStation Vita and the Wii U in the year following their release, and
we're not sure what bridges Sony intends to build between release and
holiday 2014.
Sony's repeated emphasis on indie titles has borne little fruit for launch outside of the disastrous Contrast,
which appears for free on PlayStation Plus. We expect that 2014 will be
dotted with some of the titles that Sony brought to this year's E3 and
Gamescom stages — but their absence from view has us wondering what
happened and, more specifically, why they couldn't make it for launch.
To be clear, we're not saying there won't be good, interesting
software for the PS4. We think that's inevitable. But we don't know what
that software will be, or when it will see release.
Conclusion
Next-gen is Here
The PS4 hints at plenty of other possibilities. Local network play
via the PS Vita has an enormous amount of potential. The PlayStation
App and even the Playstation Camera may provide opportunities for
developers to broaden the appeal of the PlayStation 4 beyond the
hardcore audience it currently seems so intent on courting. Unlike the
PlayStation 3, Sony's latest effort was built to evolve.
But the PlayStation 4's focus on gaming — and only gaming — is
undermined by a distinct lack of compelling software. That failing is
sure to improve — better games and more of them will appear on the
PlayStation 4 — but right now, this is a game console without a game to
recommend it. Early adopters of the PS4 this fall are buying potential
energy. We're just waiting for a place to spend it.
"I m giving it the rating of 7.8 out of 10 and I have to say that PS3 and PS4 don't have so much difference so you should buy PS3 instead as it cheap and you can see more awesome reviews for it on google"
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